Redemption The Third Era: Developing a New Game
First of all we are players. Since we were children we were attracted by the many galaxies of the games world is made of. We saw trading cards becoming games, D&D evolve from its Advanced version toward completely new and modern other versions (but non ever these were better than previous), we were amazed when a bullet kill us while we were playing Cyberpunk. We did take part in many digital adventures moving from Amn to Sigil, travelling onboard in the UNN Rickenbacker or in a car in the radioactive desert. Exactly from here, memories of the movies when we were kids and the world was afraid of atomic wars – before the end of Cold War – became again vivid.
As enthusiast we started to cross the thin border between players and rules makers. We had fun to give life to , tales and adventures to allow anyone else to play. So, we started to involve all our knowledge collected by taking part creation of virtual game environments, in our academic paths and we followed our passions to acquire a profession.
The team from which the idea was born is composed of people who have shared this path. Everything comes by chatter made among friends who had the desire to turn their hobby into a profession. “Let’s make an our trading cards game!”, we told ourselves. First of all we decided to make it virtual, because expenses and needs to proceed in alternative way would be prohibitive, at least in that time.
Considering our available resources we realized to have an original setting on which we could focus our game, a setting that fits perfectly because it is set in a far post-atomic future. We already had the appropriate knowledge to create rules and to implement them in software inside the team, so we looked for people who had experience in drawing and in creation of playing cards adding a new and valid member inside the project founders’ team. Now we feel like craftsmen at work working on their creations with the heart, head and hand.
What we want to do is create a trading card game where the card is always in the spotlight, and not merely a gimmick to sell something. We want our game to reach, potentially, all those who wish to play. We also wish to give to players all the means that are available in card games: a place to manage their collection, one in which they can trade your cards, one in which they can create and test your decks, several ranks, and official tournaments to compete against other people in both competitive and mode.
Every Friday, staring today, we will propose you a post in this blog to explain how we are facing various problems and what are the advancements we are making ready for game production. In hopes of sharing with you our enthusiasm, we invite you to constantly follow us and to interact if and when you consider it appropriate.
We decided to try it with spirit of who, despite difficulties, want to “remain in flight”. If anyone will say us “That is not much”, we will answer as a one of our favourite Captains: “It’s enough”.