Redemption The Third Era – Races: Graunt

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This week we will talk about the third people that live in the Redemption – The Third Era lands and it is for conception the ‘tribal’ race of our world, the Graunts.

G r a u n t

Emblem of Graunt

Emblem of Graunt

The Graunts have strong and slender bodies, that are well suited to the rude and tribal lifestyle they have adapted to avoid the comforts from the Old Era .

They are rude, hasty and they have frank and candid behaviors. They do not are duped by words and they are enough suspicious about everithing is related to technology. Their leather colored skin and hard and pronounced features increase their harsh aspect. The only sweetness note in faces is represented by the long eyelashes that protect the eyes from winds ever present in their region. The thick, smoth and dark colored hair are often woven with leather and small colored perls in both males and females in order to not obstruct movement and line of vision.

The Graunts are one of the few peoples of the Third Age to be still nomads. The Mothercity , located in the middle of the huge and arid Plateau they live in, is the unique fixed settlement they possess, and it is the metropolis where the whole people’s administrative and religious institutions are located. Large and populous tribes, move in the enormous Plateau  to the continuous search for new Awrmis’ deposits (Auto WRaith MIneral cellS) and they remain in the same place until these are exhausted. When this happens, the Graunt treat the ground so that a new vein can form and grow, and in the meantime they go to another free zone of the Plateau where old and already exploited veins are again in the maturation phase.

Awrmis is a plant with roots that, once sinked in the soil, crystallize in an azure mineral and start to realease radiations. The Graunts ares able to manage it and it used for weapons’ tips (solid to lacerate and powdered to poison). Among Graunts are the Awrmis-setters, masters in setting awrmis crystals in the skin of the wearer, in order to increase, through the manipulations and radiations, the mental or physical strength, resistance, etc… Once that a still living crystal is setted, blue roots will begin to grow and, branching off, they will sink into the skin (just as for the plants in the soil). The awrmis grafts can be replaced or removed: in the second case the scars will be well visible.

They dress of leather obtained from breeding of Kepaks, big long-pelt quadrupeds with which Graunts live almost in symbiosis. They feed of their meat, ride them to fight and use them as pulling and pack animals. Their skin, thick and resistant, is also used to realize the enormous tents Graunts live in. The large scales covering Kepaks’ chest and front, as well as bones, are used to obtain tools or accessories (from sharp knives for the leather working to colored small pearls used to adorn hairstyles and clothing). Even their entrails are reused for yarns, ropes, ties and and so on.

The strong winds that blow on the Plateau in the shadow of a lukewarm perpetual sun, affect the entire race’s nomadism: in fact the tents used in the camps are placed on excavations ranging from one to two meters deep, in order to be more sheltered, and over the years they may undergo further works of lowering. The severity and the privations of the outdoors living, forged Graunts into real war weapons. The long and heavy awrmis-tipped spears they employing in battle, are excellent death tools and the mental powers arising from radiation make them appear as fearsome and deadly enemies.

As a Third Age’s popular saying goes “It is better to face a tornado that one angry Graunt “.

Graunt Character

Graunt Character

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Redemption The Third Era – Races: Damas

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This week we let you know the second of the races populating the Redemption – The Third Era lands, the inventors and technological Damas.

D a m a s

Emblem of Damas

Emblem of Damas

The Damas, ‘the People of the Chasm‘, is the race that more than any other adapts to the physical strain.

Broad shoulders, muscular limbs, wide chest, short and mighty stature are features they have been developed with the work done in their mines, as well as the pink skin and color light eyes because they are not used to seeing the sun’s rays. Their faces, with rounded and childish traits, are often accompanied by shaved or very short hairs, this is a common practice among females too. Probably it is due to the the miners’ old attitude to cut their hair to avoid them to hinder visibility at work or set them on fire by the small candles placed on the helmets used in the mine before the advent of electricity.

The Damas live inside the Chasm, a huge crevice opened on a flat area surrounded by rugged mountains enveloped by a perpetual sunrise. Two huge mechanical platforms are the only two accesses to the bottom of the Chasm. Here the center of Ravanes, that’s the capital, comes into view. The city is the starting point for an endless series of large galleries. These galleries are links to the residential areas of the city and from there to other Damas’ cities. Large metal portals, artfully hidden among the rocks, can be sealed to isolate and protect the main caverns and all lower levels. In the depths of the tunnels, it hides the primary Damas sustenance source: the steam.

The Damas constantly dig, looking for new geysers in order to use them for electricity production. They are the only population, along with Humans and Vampires, who uses it, but they are the only ones to have made technological development their reason of live. They are viscerally lovers of mechanics and they apply this expertise to every aspect of daily life: from work clothes protected by metal plates to gloves with retractable overlays for the fingers, from miner colorful and monocles-equipped helmets, magnifying glasses and small fans to belts with hanging multitude of tools, until the construction of more complex machinery such as steam backpacks, covered with wires and tubes, besides the transport of objects, are used to cool water, to warm cold food or more often to provide energy to weapons.

These, very rare, are renowned for their firepower and precision shooting, but what makes them really famous, often penalizing them in commercial exchanges, are the intense puffs of steam and the strident noises that they emit during their use. There are rumors that, thanks to their continuous research in science, the Damas have come to create tesla weapons. To work they need a current generator or a very long power cable.

They are open to other races and to new ideas, they are sociable and very skilled in conversation. They don’t have the cult of the past and all that matters is the future and technological progress. Proverbial is their stubbornness and obstinacy.

More stubborn than a Damas” it’s both one of the common sayings concerning them and the most popular among other races, but you better be sure you don’t have any of them within earshot.

Due to their nature of inventors they are able to recycle any object and to destinate it to a new use independently from its original function. This has originated an expression very much in vogue among the Salkes and that now is widespread among all races: “If you do not know what is it for, sell it to a Damas“.

Damas Character

Damas Character

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Redemption The Third Era – Races: Humans

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We finally have the pleasure to talk about the various races populating the Redemption – The Third Age world and we will do it by presenting you one race a week.

In order to simplify we choose to start the game using six of the various ethnic groups that inhabit the Third Age, leaving us the possibility to be able to introduce other races further. Each of them comes from humans, but they have developed different racial traits that have allowed them to better adapt to the new world geography and to the climate zone they live in. Radiations, constantly present since the Catastrophe, influenced and altered the races development and they deeply and indelibly marked their DNA, giving them previously unknown strength and powers.

Redemption The Third Era - Races Work In Progress

Redemption The Third Era – Races Work In Progress

                                                                                                                                            Here we present the first of the six races, the Humans.

H u m a n s

Emblem of Humans

Emblem of Humans

The human population, descending from that who inhabited Earth before the Catastrophe, manifests varied racial traits that hark back to the origin-race, so the skin color and the features are affected by those who were the mother-race characteristics. However, the new human generation has characteristics in common to all its members, that makes them almost appear like ‘super men’ compared to the world standards we know today. They overcome the lack of mental powers originating from radiations, with the excellence in all that is athleticism. Strong, fast and powerful, they are deadly in close combat as with any type of weapon.

Socially, they have an innate spirit of aggregation and survival. Both those who have chosen the way of legality and those have opted for the easy way of illegality, adopted, within the various gangs or bands, a military structure that ensure order and control.

They usually observe the members of other ethnic groups with a mixture of condescension and superiority, they consider themselves as the ‘real’ masters of the world, considering that before the Catastrophe the planet belonged only to them, while other races arose due to a tragic mistake.

Humans, more numerous than the other ethnic groups of Third Era, are located in Earth’s climate zone where temperatures are milder and a perpetual sunset is the setting for all days. The various cities, from from the inhabited ones and hailing from the First and Second Era, to those rebuilt from scratch, are all relatively close and the capital faces the Large Expanse of Water.

Streets are patrolled by Sheriffs and their assistants while the barricades marking the boundaries of each city are constantly under the control of the soldiers that supervise the accesses to residential areas and the goods transports.

Despite the modified and resistant DNA, all human cities, from largest to smallest, are equipped with public health centers within, in addition to common treatments, you can find special decontamination showers, indispensable to purify the whole body when radiation levels become too high and risk to cause not controlled mutations or impairments.

Humans are one of the few races having electricity even if to a limited extent. They use it conserving itself in order to illuminate the viable streets of cities and public areas, while the homes or private places are still illuminated by camp lamp and candles. Energy smuggling of is one of the most common and dangerous ways to make money.

They are innately resourceful, exploratory and curious, and it is impossible to roam the world without encountering a human, inevitably equipped with, in addition to their own weapons, gas mask, tank of potable water and, in case of emergencies, a few bottles of anti-radiation liquid.

Among the various common saying shared with other races, often you can hear the phrase: ‘There is no more infesting weed than Human’, that, even though it is not gratifying, it is one of the most used and truthful quote.

Human Character

Human Character

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