Redemption The Third Era – ‘Iconizing’

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The fight against icons is a lost one …

Every time one is finally ready, and you believe it is the right one, but the following day you look at it again and a doubt insinuates … will it be really clear, what does it show? What if I would add something more? Maybe a more detailed drawing? A revealing writing?! Why do they have to be so bloody small?!!

We have passed months over months racking our own brains over their role and they right picture to place there, the right colour, texture, without considering the aggravating factor that  we wanted to have ‘post atomic’ icons, as if in a 40 pixel side square it would be easy to insert everything …

We have reached a decision, the main icons will be those you can see in the picture and the compulsory order the graphics have been given has been a resolute STOP, stop changing, stop adjustments, stop all doubts and most of all stop saying stuff like: ‘…an idea for the icons has come into my mind…’

Do not get us wrong, we have always considered perfectionism an integral part of our work as it helps us to improve our skills, but faced by many things we still have to accomplish, focusing on something that is ‘ready’ is blocking the developments on parts that yet need to be finished. The improvements are always more than welcome and maybe, maybe, these icons will be changed again, the fundamental thing being that you won’t let this reach our graphics … be it necessary we would like to surprise them!


Redemption The Third Era – Working on the Back of the Card


When working as a team on a project, one of the fortunes (or misfortunes, according to the department in which you are working…) is that ideas can come out all of a sudden and if the idea is good and you like it, there is a lot to work on to refine it, sometimes subverting what you have accomplished up to then.
In view of the new game system ‘Endurance’ we were watching one of the many layout tests of the Game Screen and, as usual, the one that convince us most was the last version of a long series. Captivating, balanced and with that healthy retro taste that combines so much, in our opinion, to a post atomic setting. However the eye falls on a Card completely white and with a large big question mark in the centre.
“What is that?!” someone asks.
A smirk opens up on the mouth of the Screenwriter: “That is the Back of the Playing Card”.
The graphics department shudders: “Would you mean that we also need the BACK of the Card?!!!”
“Eh yes … it is just this way …”
The ‘Hackers’ of Code’ chuckle: “We are ready, we just need a picture to place where the question mark is.”
Just a picture …
The graphics, with a sigh of surrender (and, let’s say it, even of euphoria) get out from under the table paper pads, pencils, erasers, pen tablets and let’s go … we are starting again!!

Tests on tests to find ‘our’ Back of Card … amicably called between us: Backside.

“But … is that a joke?! How about something more elaborated….?”
The graphics are satisfied of the joke and start working seriously …

“Mmmm … it is not right … too clear, too dark, too coloured … let’s try to change the setting!”

“Ok, not good enough … too elaborated and too heavy, let’s try to change subject!!”

“Ahhh!! Stop, maybe this is the right way … we are getting closer!”

Were you thinking about the definitive version? We are still working on it and we still discussing … :D



Redemption The Third Era – Roadmap IV


As already anticipated in last December’s post, we are late with the works on the Redemption The Third Era project.

We took some time to analyze what must yet be developed, what is necessary and what is not for the launch of our Closed Beta. This time has been useful to create a new schedule of goals, actions and needed time for the release. Analyzing the reasons for the delay we have understood that the time needed to implement some functionalities have been underestimated and we are now arranging for widening the number of our collaborators in order to go even faster.

We have decided to create and experiment a game system that will make innovative what we are now developing related to the extant collectible cards games set. Our goal is still to create a cards game that is suitable as far as the mechanics are concerned when two people are playing at a distance, but at the same time we would also give birth to something that will make the game experience the most original possible. Here is the reason for the post atomic setting and for the game model we are now developing that has got the name of Endurance. In the next weeks we will write some thorough posts on this matter.

The new release date is so June 1st 2016.

To reach this date we have lots of work to do and specifically we expert to reach it through the steps hereby listed:

January 2016

  • Implementing of the game client of the News system;
  • Revision of the cards, and of their skills, supporting the new model of the game Endurance;
  • Implementing of the new game model server;
  • Start of the implementation of the new model of game in the client;
  • Completion of the design of the HUD improvements.

February 2016

  • Completion of the cards graphics;
  • End of the HUD client implementation;
  • Implementation of the Currencies in the client;

March 2016

  • Implementation of the Shop in the client;
  • Implementation of the Shop in the server;
  • Implementation of the users levels in the client;
  • Final selection of music and sound effects;

April 2016

  • Implementation of the messaging system in the client;
  • Implementation of the rewards system in the client;
  • Revision of the creation of decks of cards for the Endurance model needs.

May 2016

  • End of the implementation of the new game model in the client;
  • Overall revision of the developments.

1st of June 2016 – Closed Beta Start up.