Redemption The Third Era – Working on the Back of the Card


When working as a team on a project, one of the fortunes (or misfortunes, according to the department in which you are working…) is that ideas can come out all of a sudden and if the idea is good and you like it, there is a lot to work on to refine it, sometimes subverting what you have accomplished up to then.
In view of the new game system ‘Endurance’ we were watching one of the many layout tests of the Game Screen and, as usual, the one that convince us most was the last version of a long series. Captivating, balanced and with that healthy retro taste that combines so much, in our opinion, to a post atomic setting. However the eye falls on a Card completely white and with a large big question mark in the centre.
“What is that?!” someone asks.
A smirk opens up on the mouth of the Screenwriter: “That is the Back of the Playing Card”.
The graphics department shudders: “Would you mean that we also need the BACK of the Card?!!!”
“Eh yes … it is just this way …”
The ‘Hackers’ of Code’ chuckle: “We are ready, we just need a picture to place where the question mark is.”
Just a picture …
The graphics, with a sigh of surrender (and, let’s say it, even of euphoria) get out from under the table paper pads, pencils, erasers, pen tablets and let’s go … we are starting again!!

Tests on tests to find ‘our’ Back of Card … amicably called between us: Backside.

“But … is that a joke?! How about something more elaborated….?”
The graphics are satisfied of the joke and start working seriously …

“Mmmm … it is not right … too clear, too dark, too coloured … let’s try to change the setting!”

“Ok, not good enough … too elaborated and too heavy, let’s try to change subject!!”

“Ahhh!! Stop, maybe this is the right way … we are getting closer!”

Were you thinking about the definitive version? We are still working on it and we still discussing … :D