Redemption The Third Era – Gameplay II, Character Cards

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Character Cards have their own basic Characteristics and some ‘activable’ Skills. They belong to one Race and they may refer to one specific Corporation.

Character Card

Character Card

The numeric values present on the Card have different meanings depending on the color of the ‘box’ in which they are placed: the yellow box on the top right represents the Fame of the Card, the red one on the bottom left represents the Strenght and the blue one on the bottom right represents the Constitution. Moreover, the number of swords showed on the Card determines the number of attacks the it basically launches during a battle versus another Character Card.

  • Fame: this value identifies the reputation of a Character. It is transferred to the Hero opponent in case of defeat in the fighting with another Character. Losing a fight means then to give Fame points to your opponent. The sum of Fame points, for each of the two sides of the battlefield, will define who will be the winner of the match. Often Cards with big values ​​of Fame are also cards having particularly good performances;
  • Strength: it is the damage to an enemy with a single Basic Attack;
  • Constitution: represents the number of damages that a Card can receive without die. If this value is reduced to 0 or minus, the Character is ‘captured’ and the opponent receives as a reward the Fame value of the defeated Card;
  • Number of Attacks: during the fighting between two Characters, they will inflict to their opponents, for a number of turns equal to the number of attacks, damage equal to its power;
  • Skill: each Card has three Skills available and they can be activated if there is in Energy Pool the sufficient amount of energy to pay the price.

Each value showed in the Card may be modified by both the use of the Eroic Skills and by the use of its own Character’s Skills. Obviously, the opponents too may interact in the same way with the values of the Cards. These events take place all in the combat phase.

Each Character Card will be part of a Deck. The synergies that can be created between Characters and Heroes will be the core of a good deck building. The first point to consider is how a Hero that for example produces only Movement energy, will preclude the activation of the Character’s skills that requires a Blood or Mental Energy cost to be activated. Other types of synergies will come from the Card Skills, below you can find two examples:

  • the ability to convert energy into another type of energy: at the cost of 2 Movement, the Meditation Skill will allow their Pool to get 2 Mana;
  • the increase in its own Characteristic or the decrease in a opponent Characteristic based on the number of similar components in the Deck: the Skill named Rain of Arrows will inflict the enemy’s Card an amount of damage equal to twice the number of Tamiaras in the battlefield.

Next week, with the Gameplay III, we will speak about Decks and fighting  dynamics during a match.

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Redemption The Third Era – Gameplay I, Hero Cards

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Cards are grouped into two big categories, Hero Cards and Character Cards. The main difference between these two types of Cards is the role they play in the decks creation: a deck can contain a single Hero, which has many functions and the main purpose of being the basis of the deck, and eight Character Cards. Each of these last has its own Features and Skills which, in the deck creation phase, have to be as much as possible in line with the features of the Hero in order to create possible synergies and winning strategies.

The Hero Cards provide the player with an Energy Pool consisting of:

  • Movement
  • Mental Energy
  • Blood
Hero Card

Hero Card

These different values of Energy are needed to enable the Characters’ Skills that are part of the deck.

For each round of combat the Energy Pool is filled, starting from the basic Features of the Hero and adding up to the previously possible unspent values: the number in the green box represents the Movement, the number in the yellow box the Mental Energy and the number in the red box the Blood. It doesn’t mean that the three types of Energy belonging to the Pool are in full produced by each Hero, in fact the production of Blood, for example, is a prerogative of  Vampires only.

The Hero Cards are characterized by the following features:

  • Race: one of the six currently playable (Damas, Graunt, Humans, Salk, Tamiara and Vampires);
  • Corporation: a Hero can or not, just like a Character, belong to a Corporation;
  • Energy production values;
  • Heroic Skills: they have not an activation cost, but they become active if certain conditions occur during the match (for example a Heroic Skill can be activated if among the characters on the battlefield there are two or more belonging to the same Race of the Hero); each Hero has two Skills at its disposal.

The Hero never comes into the fight, but he is the Leader of the group of Characters and he provides support to every single Card in each battle, either through his own Skills, both through the energy production that allows the activation of the Skills in the various Character Cards.

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Redemption The Third Era – Cards: Work in progress

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Regard to Redemption The Third Era, the Cards are grouped into two major categories: Heroes and Characters. They have different roles in both decks creation game itself. For example, the Characters fight each other and they have some Skills can be activated by the Player with a fixed cost while it is up to the Hero provide the required energy to pay the Skills activation by individual Characters.

The Card consists of both the drawn Illustration and a Frame, the latter is different depending on whether it is a Hero or a Character. This difference is due to the need of representing several features that differentiate Heroes and Characters, moreover it provides the Player the means to recognize the type of Card with a simple and intuitive way.

Because Cards are key point of the game we are setting up, all that is built in terms of both gameplay and graphics contribution, originate from, or is compared with them. This has led to a wide evolution of the Card and a lot of tries had led to build the current Frame.

Regard to the Illustrations, they were drawn by different artists with the constraint of being realized following specific features suggested by the company and on a background which was provided from time to time. All backgrounds were made by Andrea, one of the project founders, and it allows to obtain Cards with different styles but associated by backgrounds realized by the same hand (as more specifically discussed in our post ‘The Style of Art’ of 22 May 2015 ‘link’).

For the Frame, one of our main needs was to have a dominant neutral color that would fit each type of Card and each kind of the client background. For this, we started from an unique Frame for both Hero and Character, with a very light color that vaguely could recall the texture of the rusty metal, but it resulted too imposing and it reduced the Card design itself.

After this attempt, there has been a first revolution that has led to adopt also one of the typical features of the game that we are building, a characteristic alternation of black and yellow, as a representation of the radioactive danger. After a series of tries we have come to what we now consider the final Frames, one version for the Heroes and one for Characters.

In both cases we have examined which features should be visible at a glance and which ones should be instead subject to a deeper investigation. We were looking for a balance that would be suitable for both experienced players and novice players. This is also why we have different levels of Frame: one with the minimum information necessary to recognize and use the Card with a single glance, and one that include the availability of names and costs of the Skills.

During the building of the various game screenshots, we realized how sometimes there has been the need to have access to the Card in its entirety and without mediations. For this reason we have created a system that allows an improved viewing of Card and its Skills, embedding the Card itself. We have made it inspiring to the Damas technology that mix a number of electronic components to a number of old style analog components. Their technology involves the use of screens with the ability of displaying written signs but, for example, they do not allow the insertion of images or other colored elements. To overcome this we have created a superstructure that contains the screen, so creating a system that allows you to display the cost of each Skill of the individual Card and the explanation of its functioning.

The next post will be still centered on the Cards and how they impact on the gameplay, in the meantime we leave you with some of the tries we have done over time before we get the final Frame … a little bit of madness does not hurt!

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Redemption The Third Era – Market

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Contrary to the current trend of such games, Redemption The Third Era will include the Secondary Market of Cards, which is a way that will allow players to buy and sell the cards they wish both to enrich their collection and improve their decks.

The market will be characterized by a very simple policy: each player will be able to sell his own card at a certain price. This will allow the bid to be launched on the market and to be compared to the other ones concerning the same card.

The provided functions will allow to:

  • add a card to the market, specifying the selling price;
  • remove their own offer from the market;
  • buy a card from the market.

Because the market is managed by Salk people, traders par excellence, they will withhold a small commission, between 2% and 5%, for each successful sale.

We consider the market a very important part of the game. Following the market and understanding its trends and dynamics will be integral parts game components. They will not be essential, but they will permit you to exchange your own cards with different others in order to test various gaming solutions. At the same time you can enlarge your own collection by exchanging any excess cards with the most widespread currency in the postatomic lands of the Third Era: the caps, namely the bottle caps.

The Sale and Purchase features of the cards are here described with pictures.

GPMarket0

Card selection and options. One option permit to sell card into market

GPMarket1

Price of card selection

GPMarket2

Single card buying

GPMarket3

Player market insertions, with an option permit to remove card from market

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